Summary
After two years of failed app ideas, countless debugging nights, and multiple redesigns, the creator behind Run&Grow finally saw their first sale of $45.99. What changed? They stopped trying to please everyone and found their true audience, runners who wanted to track their progress.
By adding motivational rewards (like virtual trees) and charging from day one, the creator finally made a sale and received valuable user feedback that paid off. This small win marks a turning point in their journey, with annual recurring revenue now at $45.99.